![]() ![]() Roll20AM) - API commands to manage the u Jukebox, GM can grant selective access to individual players/tracks PublicSheet (Forum) - create public, read-only versions of character sheets.Observer (Forum) - handy way to add/remove players as "Observer", who can see & control all player characters.MapChange - has option to allow players to move between map pages, and GM can choose which pages are available/visible to them.This is equivalent to the /emas, which is GM-only emas - Provides player !emas and !as commands.can be used for revealing hidden door, as well as making " windows".The GM can change doors from between locked/unlocked to adjust which doors the players can open. Door Knocker - Enables players to reveal/hide Dynamic Lighting sections such as doors.CharSheet - A simple and easily customizable script allowing players to create their own character sheets, using the command !charsheet.ChatSetAttr - can be configured to allow players to evaluate or edit stats on characters they don't control, useful for automatically reducing enemy HP, or granting healing/ temp HP to allies.Some GM-only features can be indirectly granted to players through the use of different APIs: Most of these APIs makes the GMs life easier by themselves, even without granting players any access to them. Using these APIs you can hand some campaign responsibilities to individual or all players, or to create a "Co-GM" that can do almost as many things as an actual GM, when needed. ![]() This base system lacks some granularity and has some frustrations to first-time users(like how a GM needs to create & assign character sheets to players), but there are surprisingly many API that can change that. a player, who can only see and affect a limited number of things, most of which a GM explicitly needs give the player permissions/access to.the GM/Creator, who have full access and visibility to everything in a game, or. ![]() Normally, people in a campaign is either: Observer might be weaker now, since he has been separated from his host.This is a guide listing various API scripts that can be used for expanding or restricting what players normally can do in Roll20. It's stated in "Facade", that Observer's vessel (Kevin) is currently stuck on a fake version of Noah's house. He appears in a few frames in "Fortunes", showing him at Victor Park, and may be the tormenting voice within The Journal. After the video ends, Noah vomits a bit before Firebrand appears to him. However, Firebrand intervenes, much to the Observer's fury, making the Observer yell, "SHUT THE FUCK UP!" at Firebrand. In "The Livestream Incident" and "INTERCEPTION", The Observer tries to take Noah into the Collective once more. Also, if you look at the scribble it has a sort of picture of the observer smiling or laughing. Noah had claimed this was the handwriting of his friend Kevin, confirming that Kevin is the Observer's vessel. The letter contained writing that said "I'm so sorry Noah, They're too powerful, Kill me I'm only a tool, He can't use my body then, Kill me, Kill me, Kill me'. On November 10, 2012, Noah tweeted pictures of a letter he had received from the Observer that day. He also refers to himself as merely a tool for the Slender Man to use and dispose of once his purpose has been fulfilled. He states that he fears him, and that this fear is what compels him to do his bidding. The Observer serves under the Slender Man, whom he refers to as his "keeper". Most of his "communications" are stylized by visual distortions, solid black-and-white imagery and scratchy, fully capitalized (and in videos, shaky) text, though some or all of these traits may be shared by other members of the Collective.ĭuring Noah's time in what is called "Stasis", The Observer responded to several Formspring questions by saying he was part of a group known as "The Collective", who are agents of the Slender Man. The Observer communicates with Noah through physical means (cryptic packages and notes) and digital means (black-and-white videos, code, files). The Observer is represented by a symbol of two eyes intersecting.
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